I intend to have this in the inventory by default. There are several ways to do this, depending on your needs. You may need to reload the Editor to see it as a valid option.ĥ) Actually getting your item into the game. Within a single line you need to combine the name from your Stats entry with the GUID of your RootTemplate (right click your template in the editor and copy GUID to clipboard).Ĥ) In your RootTemplate file in the Editor, change the "Stats" entry to the name you created in the Stats/Generated/Data/ folder.
#Mutilate a doll 2 how to make custom items mod
You can model your item stats after other objects of the same type.ģ) A links entry in the Public/(your mod name)/Stats/Generated/Links/ folder. Note that this folder is not the one within the Editor filepaths. You can really name the txt file anything you want. This needs to be in the Public/(your mod name)/Stats/Generated/Data/ for your mod (creating the folders if necessary).
#Mutilate a doll 2 how to make custom items install
For the filepath, change it from Public/Main/RootTemplates/ to Public/(Your mod name)/RootTemplates/ (creating the folder if necessary in your game's install directory.Ģ) A Stats entry for your object. You can right click a Ring item in the "View Templates" window of the Editor and "Create new from selected". There are a few steps involved with creating a custom item ingame.ġ) First you need a RootTemplate for your item. Now just give the template a name, then click Create and you'll have a Over Powered sword! Scroll down to where it says "Stats" type in the name of the stat we created a moment ago. In the window that opened you first need to change the Filename path.Ĭhange the part where it says \Public\Main\ to \Public\YourModname\ Right click it then click "Create new from selected". Open the editor then search for WPN_Sword_A Now you're done with the work needed outside the editor! txtĬhange the name to the same as in the other file. Now we copy that and paste it at the bottom of the. txt you placed in the Link folder and search for the Now you have to link it, so that it doesn't turn invisible/crash. I removed the strength requirement and added the flag unbreakable, I also boosted the damage Paste it at the bottom, and give it a unique name. New entry "STAT_Quest_Knights_WPN_Sword_A" txt you placed in the Data folder in SCite or whatever program you use for this kind of work, then let's copy this template Then place them in the same folders in your mod.
The procedure of creating a simple sword with unreal damage:ĭivinity Original Sin\Data\Public\Main\Stats\Generated\Data\Weapons.txtĭivinity Original Sin\Data\Public\Main\Stats\Generated\Links\Weapons.txt